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Post Info TOPIC: Animation Graphics, Japanese Text


Veteran Member

Status: Offline
Posts: 54
Date:
Animation Graphics, Japanese Text


Hi,

I am pretty new to Clickteam, and I have a couple questions for the Clickteam veterans.
1) Is there a way to add, remove, or change animation frame graphics in an active object in the middle of the program without having to load from an external image file such as copying or referencing the images from another active object?

2) Is there a way to set what the default animations are? Like change in code to have custom animation Walking2 play instead of default Walking for a certain object?

3) Running at a smaller resolution(256x224 zoomed in 1-4x) , what is the best object to use to create text/ a dialogue box that supports transparency and Japanese characters? Was trying to create a custom font in Text Blitter, which would have been perfect, but it crashes clickteam fusion once a certain number of characters tries to be added to it. Can't even get through basic kana before the crash happens. 

If the any answers require developer mode extensions, I am currently using the regular paid version but planning to upgrade to the developer version in the near future.

Please help.

Thanks!

 

I didn't find the right solution from the Internet.

 

References: https://community.clickteam.com/threads/88496-Questions-Change-Animation-Graphics-Japanese-Text

B2B Online Video

 



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