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Post Info TOPIC: Animation Priority Questions


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Posts: 54
Date:
Animation Priority Questions


 

I just started working on animations in qavimator.
I made a 2 frame pose that only affects my left arm.


bones involved: lCollar, lShldr, lForeArm,lHand.  (these bones are posed and should be locked in place)


All other bones are unmodified. (limber, should be animateable freely by other anims/poses)


I uploaded this animation at priority 4, relaxed hands. looping 100% in and out.

When I play the animation alone it works.
When I am standing still it works.


If I walk, or sit. I can't see the animation anymore.
Animation Explorer shows it as "still playing"  So it must be getting overriden by my normal AO walk/sit anims?

Questions:
-Are AO makers really uploading dinky walks and sits as priority 4?
-If not why are they overriding my pose.?
-If they are, how do over devices overcome this issue?  I am aware of many attachments that maintain priority over these same AO animations.?

Please help.

Thanks!

 

I didn't find the right solution from the Internet.

 

References:  https://community.secondlife.com/forums/topic/310149-animation-priority-questions/

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